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Cheaters in classic games

Thank you all for your answers. I am afraid that the best solution is to check their statistics before making the first move.
@LadyNorth #9 I don't think there's anything you can do to make the system perfect - I play a reasonably number of 'error-free' games without cheating, and there are many people on the site who are better than me.

I suspect that a system that's much more sensitive than the current one would end up banning people who are just good players - and if you start doing that in a significant number of cases, for me that becomes a serious problem for the site, as good players will leave.
#12 Well I would like think that the anti-cheat system or whatever the mods use to confirm a cheater would be a little more complex then banning a player based on their rating only, at least I would hope so.
@LadyNorth I agree, but for example it's impossible to have 2000 points in blitz and then having 1650 points in classic games.

The Forum reported cases of this type.
#13 Yes it is - as far as I'm aware, it's based on things like quality of play over a number of games, tempo of play (eg playing one move every 5 seconds, regardless of how easy the move is to find), suspicious rating differentials, etc. All of these things add up to a verdict of cheating and a ban.

What I'm saying is, sometimes it's really obvious that a player is cheating, and of course they should be banned. But sometimes it's not obvious - they might be cheating, or they might just be really good players. I'd prefer that the system keeps a couple of non-obvious cheaters and doesn't accidentally ban good players, rather than the other way around.
#14 not sure what you mean, when you say points do you mean rating? And when you say classic games do you mean classical? I know for me I've always had a higher classical rating then my blitz rating, and I think that has too do with the fact that there is a different rating systems for each type of game.

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